I love the research I'm finding on this topic because it's such a new and exciting field of study. I also absolutely love that I am given the chance to write about this subject. I think a lot of other schools or professors would turn away from the idea of taking video games seriously, so I feel pretty lucky that I get to write about something that has always just been a hobby to me. I'll be excited if I can infect someone with a love a gaming or even just pique their interest. I don't like the way video games are portrayed in mainstream media as wastes of time or (at the very worst) some sort of evil that is corrupting our youth. It's an old-fashioned notion that I'd like to see put aside. If we can see video games for their artistic value, we can start to encourage video game developers to focus more on character, narrative, and setting instead of sex and violence.
Assassin's Creed III recently came out, and I just finished it. It is a perfect example of the kind of game that I'd like to see become standard in the industry. Yes, there is violence, but it is violence with a purpose. The violence is used to encourage and drive the narrative. The story that is told is the main focus, and boy is it a good story. One of the things that makes this game so unique is that the main character is half Native American. The people who developed the game made a conscious effort to portray the main character in the most authentic way possible. It has actual Native American voice actors, many scenes entirely done in a Native American language, and realistic portrayals of Native American traditions and cultural values. In addition, the video game is set during the American Revolution, and allows the player to experience history from an entirely new perspective: from a Native American point of view. It's not a view that is traditionally going to be taught in school or in history books, and it makes for a very compelling story.

Video games combine all the things I love about books (a lengthy story with fully-developed and intriguing characters) and movies (a visual medium with added sound effects and music) with their own unique characteristics. You don't get the opportunity in a book or a movie to make choices that effect the outcome of the story. You don't get to actually be the characters in books and movies. I recently got Kinect with my Xbox 360 which allows you to play a game without a controller using only your hand and body motions to control your character. I got a game called Fable: The Journey with the Kinect, and it is the closest I will ever come to actually doing magic. The main character holds two different types of magic in his two different hands. To cast a spell, you reach out whatever hand you want to use toward whichever way your target is and the game reacts to your motions. It's a pretty amazing and empowering feeling, and makes for a much more authentic gaming experience.
The Kinect is the latest in a series of new technologies for games that are pushing the limits of reality. I can't wait to see what comes out next, and I predict that in just a few short years, the line between virtual reality and actual reality is going to be tested.